Mar 15, 2010, 03:37 PM // 15:37
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#41
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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How A-net ruined the game? They made pugging less attractive then solo or H/H partys. The players only made use of this and therefore got bored fast. Now there are hardly any pugs now there bored and willing to pug again. So player kinda ruined the game because A-net made it possible and easy. (well for PvE that is. PvP is just non balanced first to spike wins game)
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Mar 15, 2010, 03:49 PM // 15:49
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#42
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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This thread is good..
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Mar 15, 2010, 04:11 PM // 16:11
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#43
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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tbh Dark Aura spike (Doomspike) was part of the game.
qq moar about nerfs
http://www.youtube.com/watch?v=lFLidR6Fm6E
Overpowered things need to be nerfed.
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Mar 15, 2010, 04:18 PM // 16:18
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#44
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Wilds Pathfinder
Join Date: Apr 2008
Location: Fantasy Island
Guild: [Qtie]
Profession: R/Mo
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ANet did take the fun out of it by... Making it harder to play and not offering new rewards... New skins, new armor, should be added to keep interest up.
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Mar 15, 2010, 04:28 PM // 16:28
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#45
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Banned
Join Date: Mar 2010
Profession: E/
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The only thing I've noticed "new" to the game in awhile is when they put Dhuum into UW.
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Mar 15, 2010, 05:17 PM // 17:17
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#46
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Quote:
Originally Posted by Del
crack open a book then, your brain could use it.
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May I recommend the new Stephen King book Under the Dome, very enjoyable!
OT, Game is still fun, except for the parts ANET killed
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Mar 15, 2010, 05:21 PM // 17:21
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#47
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Academy Page
Join Date: Jan 2010
Profession: N/A
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The fun was killed by the lack of skill updates.Pvp suffered a good amount of losses from that.Anyone saying that a skill update killed the game is a freaking dummy.
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Mar 15, 2010, 05:28 PM // 17:28
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#48
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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u werent unstoppable....
incubus
shock
lag spikes (seem to be more and more common)
death nova
ominous oozes
low energy
etc etc
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Mar 15, 2010, 05:47 PM // 17:47
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#49
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Furnace Stoker
Join Date: May 2006
Profession: R/
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All of the skills you listed could either be defended against with an anti-KD skill, healed up relatively easily with a single healing skill, or just avoided entirely by farming something else because the skills are so uncommon. Low energy...come on, if you did more than 10 or 20 runs, you never ran out of energy, because it was the same thing every time.
No single other skill provided such blanket protection. It was the single most-used farming skill in the game, and certainly the easiest way to make yourself completely untouchable to a large number of mobs. It was out of line with other defensive skills in the game, period, end of story, stop trying to argue otherwise, IT'S DONE ALREADY.
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Mar 15, 2010, 05:51 PM // 17:51
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#50
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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hmmm yeah but u aint unstoppable.. that was my point. . the incubus in bogroots made the dungeon hell. and i think u forget 55 blessed griffins when tyria came out, that provided blanket protection i don't see 55 being nerfed. so what if people where doing dungeons really quick it just meant prices were cheaper for regular players people were rich if they were dedicated to farming and i didnt really see that many poeple complaining cos really basically everyone bought soemthing that had in someway been connected to a perma.
live and let live
p.s LAG SPIKE=no counter
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Mar 15, 2010, 05:53 PM // 17:53
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#51
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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also they ahvent really been adding more to the game so why take out a part people enjoyed?
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Mar 15, 2010, 06:06 PM // 18:06
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#52
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Quote:
Originally Posted by Deatgs Corrupter
also they ahvent really been adding more to the game so why take out a part people enjoyed?
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Zaichen Bounty/mission/combat
Dhuum
Nic the traveler and his younger pre version
Zaichen menagery
Just to name a few
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Mar 15, 2010, 06:18 PM // 18:18
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#53
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Just my two cents:
Everyone who complains that GW is "dead" needs to go sign up for a 14 day free trial of Ultima Online.
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Mar 15, 2010, 06:29 PM // 18:29
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#54
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Frost Gate Guardian
Join Date: May 2008
Profession: E/Mo
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Quote "also they ahvent really been adding more to the game so why take out a part people enjoyed?"
What a mind numbingly stupid thing to say!
To make a few things clear:
1. Various skills were defo over-powered
2. I feel sorry for those who were using those skills for their own benefit
3. I don't feel sorry for those who were using those skills to earn 25K from each player to do speedbook, for instance.
Imho these last were the people who were ruining the game and good riddance!
The game is about ingenuity and giving at least a little thought to what you're doing instead of simply copying what everyone else is ploughing on at.
A little thought on the side: If I was preparing a new version of a product, how would I make that product more interesting? It's called Phasing-out or Running-down. Ring any bells? ![EEK!](../Img/eek.gif)
Tips cap and moves on, my 5 cents done
Last edited by Kelfer; Mar 15, 2010 at 07:24 PM // 19:24..
Reason: schönheits fehler
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Mar 15, 2010, 06:33 PM // 18:33
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#55
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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I think the last bit of fun, for me, went away when ArenaNet nerfed 600/smite.
At least with 600/smite I was vanquishing.
Now, however, I went back to Diablo 2 and am having actual fun.
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Mar 15, 2010, 06:39 PM // 18:39
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#56
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by esthetic
ANet did take the fun out of it by... Making it harder to play and not offering new rewards... New skins, new armor, should be added to keep interest up.
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Agreed, if skill nerfs were accomanied by boosts in rewards, probably hardly anyone would complain. Good idea! Because making things harder without improving rewards always makes people drop out. Both in games and real life.
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Mar 15, 2010, 07:45 PM // 19:45
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#57
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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Zaichen Bounty/mission/combat
Dhuum
Nic the traveler and his younger pre version
Zaichen menagery
Just to name a few
yeah check when those were released; whats that i hear u say a year ago, my god they have been busy.
i know its hard for the team with only like 4 people on it but seriously it would be cool to see some more dungeons weapons or heck titles to grind for. and also the few u name are bascically it apart from maybe dhummn, but lets not talk about dhummn.
Make a twelve man dungeon which has levels of incubus and other hard stuff make it 7 levels and make it fun with the z chest at the end. (this is totally random and i know 101 things are wrong with it but cmon!!!)
To make a few things clear:
1. Various skills were defo over-powered
2. I feel sorry for those who were using those skills for their own benefit
3. I don't feel sorry for those who were using those skills to earn 25K from each player to do speedbook, for instance.
yes the skill was overpowered but 25k for aspeed book mate u were getting ripped of.
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Mar 15, 2010, 08:02 PM // 20:02
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#58
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Krytan Explorer
Join Date: Sep 2006
Profession: Mo/
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Zaichen Bounty/mission/combat (april 2009)
Dhuum (christmas 2009)
Nic the traveler and his younger pre version (april 2009)
Zaichen menagery (april 2009)
Yea my calander still had 12 months and therefore all these updates were in less then one year. So next your the one that should look up the dates ![Big Grin](../)
kkthnxbb
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Mar 15, 2010, 08:20 PM // 20:20
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#59
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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lol sorry i was out by a month. kk so anyways they havent brought out anything for 10months
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Mar 15, 2010, 09:39 PM // 21:39
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#60
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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Dhuum was added Nov 19th 2009...not quite 4 months ago....out by 6 months...
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